
[up_sect_firsta_g36]
cost                                     = 3980
value                                    = +15

condition_shot_dec                       = -0.0002
condition_queue_shot_dec                 = -0.0002
misfire_start_prob                       = -0.0015
misfire_end_prob                         = -0.025 
inv_weight                               = +0.1

[up_sect_firstc_g36]
cost                                     = 4790
value                                    = +10
fire_dispersion_base                     = -0.04

inv_weight                               = +0.11

[up_sect_firste_g36]
cost                                     = 4780
value                                    = +25
crosshair_inertion                       = -1.0
PDM_disp_base                            = -0.15
PDM_disp_vel_factor                      = -0.5
PDM_disp_accel_factor                    = -0.5
inv_weight                               = +0.05

[up_sect_firstf_g36]
cost                                     = 4840
value                                    = +20
fire_dispersion_base                     = -0.08

inv_weight                               = +0.18

[up_sect_secona_g36]
cost                                     = 5460
value                                    = -10
cam_dispersion                           = -0.12
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.095 
zoom_cam_dispersion                      = -0.09
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.09
inv_weight                               = +0.15

[up_sect_seconc_g36]
cost                                     = 5290
value                                    = +15
crosshair_inertion                       = -0.75
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.3
PDM_disp_accel_factor                    = -0.3
inv_weight                               = +0.1

[up_sect_second_g36]
cost                                     = 7680
value                                    = -10
cam_dispersion                           = -0.12
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.095 
zoom_cam_dispersion                      = -0.09
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.09
inv_weight                               = +0.15

[up_sect_secone_g36]
cost                                     = 5380
value                                    = +10
bullet_speed                             = +85
fire_dispersion_base                     = -0.02
inv_weight                               = +0.1

[up_sect_thirda_g36]
cost                                     = 6900
value                                    = +10
fire_dispersion_base                     = -0.02
inv_weight                               = +0.05

[up_sect_thirdc_g36]
cost                                     = 6490
value                                    = -10
cam_dispersion                           = -0.12
cam_dispersion_inc                       = 0.0 ;-0.0
cam_step_angle_horz                      = -0.095 
zoom_cam_dispersion                      = -0.09
zoom_cam_dispersion_inc                  = 0.0 ; -0.0
zoom_cam_step_angle_horz                 = -0.09
inv_weight                               = +0.2

[up_sect_thirde_g36]
cost                                     = 6680
value                                    = +10
bullet_speed                             = +85
fire_dispersion_base                     = -0.02
inv_weight                               = +0.1

[up_sect_thirdf_g36]
cost                                     = 6950
value                                    = +15
fire_dispersion_base                     = -0.03

inv_weight                               = +0.15

[up_sect_fourta_g36]
cost                                     = 4350
value                                    = +5
rpm                                      = +35
inv_weight                               = +0.1

[up_sect_fourtc_g36]
cost                                     = 4890
value                                    = -0.4
inv_weight                               = -0.4
crosshair_inertion                       = -0.2
PDM_disp_base                            = -0.05
PDM_disp_vel_factor                      = -0.05
PDM_disp_accel_factor                    = -0.05

[up_sect_fourte_g36]
cost                                     = 5180
value                                    = +20

condition_shot_dec                       = -0.00015
condition_queue_shot_dec                 = -0.00015
misfire_start_prob                       = -0.0013
misfire_end_prob                         = -0.013
inv_weight                               = +0.2

[up_sect_fourtf_g36]
cost                                     = 4980
value                                    = +25
crosshair_inertion                       = -0.85
PDM_disp_base                            = -0.07
PDM_disp_vel_factor                      = -0.3
PDM_disp_accel_factor                    = -0.3
inv_weight                               = -0.06



[up_sect_fiftha_g36]
cost		      		= 1500

scope_zoom_factor       = -45


[up_sect_fifthc_g36]
cost								= 7000

scope_dynamic_zoom					= on


[up_sect_fifthf_g36]
;Тепловизор
;------------------
cost		      		= 10000

scope_alive_detector = scope_detector


;----------------------------------------------------------------------------------------------------------------------
[up_firsta_g36]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_g36
section                                  = up_sect_firsta_g36
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_a2_name
description                              = st_up_auto_a2_descr
icon                                     = ui_inGame2_upgrade_GP37_1


[up_firstc_g36]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_g36
section                                  = up_sect_firstc_g36
property                                 = prop_dispersion

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_b4_name
description                              = st_up_auto_b4_descr
icon                                     = ui_inGame2_upgrade_GP37_2

[up_firste_g36]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_g36
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c6_name
description                              = st_up_auto_c6_descr
icon                                     = ui_inGame2_upgrade_GP37_3

[up_firstf_g36]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_firstf_g36
property                                 = prop_dispersion

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c5_name
description                              = st_up_auto_c5_descr
icon                                     = ui_inGame2_upgrade_GP37_4

[up_secona_g36]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_g36
section                                  = up_sect_secona_g36
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pri_a1_name
description                              = st_up_pri_a1_descr
icon                                     = ui_inGame2_upgrade_GP37_5

[up_seconc_g36]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_seconef_g36
section                                  = up_sect_seconc_g36
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pri_b2_name
description                              = st_up_pri_b2_descr
icon                                     = ui_inGame2_upgrade_GP37_6

[up_second_g36]
scheme_index                             = 1, 2
known                                    = 1
effects                                  = up_gr_seconef_g36
section                                  = up_sect_second_g36
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pri_b1_name
description                              = st_up_pri_b1_descr
icon                                     = ui_inGame2_upgrade_GP37_7

[up_secone_g36]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_secone_g36
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here_h
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_pri_c2_name
description                              = st_up_pri_c2_descr
icon                                     = ui_inGame2_upgrade_GP37_8

[up_thirda_g36]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_g36
section                                  = up_sect_thirda_g36
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_a2_name
description                              = st_up_bar_a2_descr
icon                                     = ui_inGame2_upgrade_GP37_9

[up_thirdc_g36]
scheme_index                             = 1, 3
known                                    = 1
effects                                  = up_gr_thirdef_g36
section                                  = up_sect_thirdc_g36
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_b1_name
description                              = st_up_bar_b1_descr
icon                                     = ui_inGame2_upgrade_GP37_10

[up_thirde_g36]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_g36
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_c1_name
description                              = st_up_bar_c1_descr
icon                                     = ui_inGame2_upgrade_GP37_11

[up_thirdf_g36]
scheme_index                             = 2, 4
known                                    = 1
effects                                  =
section                                  = up_sect_thirdf_g36
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_c3_name
description                              = st_up_bar_c3_descr
icon                                     = ui_inGame2_upgrade_GP37_12

[up_fourta_g36]
scheme_index                             = 0, 3
known                                    = 1
effects                                  = up_gr_fourtcd_g36
section                                  = up_sect_fourta_g36
property                                 = prop_rpm

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_a3_name
description                              = st_up_zat_a3_descr
icon                                     = ui_inGame2_upgrade_SGI_5K_1

[up_fourtc_g36]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_fourtef_g36
section                                  = up_sect_fourtc_g36
property                                 = prop_weight
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_a1_name
description                              = st_up_stk_a1_descr
icon                                     = ui_inGame2_upgrade_SGI_5K_13

[up_fourte_g36]
scheme_index                             = 2, 5
known                                    = 1
effects                                  =
section                                  = up_sect_fourte_g36
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_c2_name
description                              = st_up_zat_c2_descr
icon                                     = ui_inGame2_upgrade_TRs_301_4

[up_fourtf_g36]
scheme_index                             = 2, 6
known                                    = 1
effects                                  =
section                                  = up_sect_fourtf_g36
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_c3_name
description                              = st_up_stk_c3_descr
icon                                     = ui_inGame2_upgrade_SGI_5K_15



[up_fiftha_g36]
scheme_index            = 0, 3
known                   = 1
effects                 = up_gr_fifthcd_g36
section                 = up_sect_fiftha_g36
property                = prop_scope_8x

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = on_weapon_upgrade_something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = str_up_integrated_scope_8x
description             = str_up_integrated_scope_8x_descr
icon                    = ui_inGame2_upgrade_g36_8x					;weapon specific


[up_fifthc_g36]
scheme_index            = 1, 5
known                   = 1
effects                 = up_gr_fifthef_g36
section                 = up_sect_fifthc_g36
property                = prop_scope

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c3_name
description             = st_up_opt_c3_descr
icon                    = ui_inGame2_upgrade_g36_variable_zoom 		;weapon specific

[up_fifthe_g36]
scheme_index            = 2, 6
known                   = 1
effects                 =
section                 = up_sect_fifthf_g36
property                = prop_autolockscope 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b

effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

; ui
prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_opt_c1_name
description             = st_up_opt_c1_descr
icon                    = ui_inGame2_upgrade_g36_hax				;weapon specific









;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_g36]
elements                                 = up_firsta_g36

[up_gr_firstcd_g36]
elements                                 = up_firstc_g36

[up_gr_firstef_g36]
elements                                 = up_firste_g36, up_firstf_g36

[up_gr_seconab_g36]
elements                                 = up_secona_g36

[up_gr_seconcd_g36]
elements                                 = up_seconc_g36, up_second_g36

[up_gr_seconef_g36]
elements                                 = up_secone_g36

[up_gr_thirdab_g36]
elements                                 = up_thirda_g36

[up_gr_thirdcd_g36]
elements                                 = up_thirdc_g36

[up_gr_thirdef_g36]
elements                                 = up_thirde_g36, up_thirdf_g36

[up_gr_fourtab_g36]
elements                                 = up_fourta_g36

[up_gr_fourtcd_g36]
elements                                 = up_fourtc_g36

[up_gr_fourtef_g36]
elements                                 = up_fourte_g36, up_fourtf_g36

[up_gr_fifthab_g36]
elements                                 = up_fiftha_g36

[up_gr_fifthcd_g36]
elements                                 = up_fifthc_g36

[up_gr_fifthef_g36]
elements                                 = up_fifthe_g36