[up_sect_firsta_g36] cost = 3980 value = +15 condition_shot_dec = -0.0002 condition_queue_shot_dec = -0.0002 misfire_start_prob = -0.0015 misfire_end_prob = -0.025 inv_weight = +0.1 [up_sect_firstc_g36] cost = 4790 value = +10 fire_dispersion_base = -0.04 inv_weight = +0.11 [up_sect_firste_g36] cost = 4780 value = +25 crosshair_inertion = -1.0 PDM_disp_base = -0.15 PDM_disp_vel_factor = -0.5 PDM_disp_accel_factor = -0.5 inv_weight = +0.05 [up_sect_firstf_g36] cost = 4840 value = +20 fire_dispersion_base = -0.08 inv_weight = +0.18 [up_sect_secona_g36] cost = 5460 value = -10 cam_dispersion = -0.12 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.095 zoom_cam_dispersion = -0.09 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.09 inv_weight = +0.15 [up_sect_seconc_g36] cost = 5290 value = +15 crosshair_inertion = -0.75 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.3 PDM_disp_accel_factor = -0.3 inv_weight = +0.1 [up_sect_second_g36] cost = 7680 value = -10 cam_dispersion = -0.12 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.095 zoom_cam_dispersion = -0.09 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.09 inv_weight = +0.15 [up_sect_secone_g36] cost = 5380 value = +10 bullet_speed = +85 fire_dispersion_base = -0.02 inv_weight = +0.1 [up_sect_thirda_g36] cost = 6900 value = +10 fire_dispersion_base = -0.02 inv_weight = +0.05 [up_sect_thirdc_g36] cost = 6490 value = -10 cam_dispersion = -0.12 cam_dispersion_inc = 0.0 ;-0.0 cam_step_angle_horz = -0.095 zoom_cam_dispersion = -0.09 zoom_cam_dispersion_inc = 0.0 ; -0.0 zoom_cam_step_angle_horz = -0.09 inv_weight = +0.2 [up_sect_thirde_g36] cost = 6680 value = +10 bullet_speed = +85 fire_dispersion_base = -0.02 inv_weight = +0.1 [up_sect_thirdf_g36] cost = 6950 value = +15 fire_dispersion_base = -0.03 inv_weight = +0.15 [up_sect_fourta_g36] cost = 4350 value = +5 rpm = +35 inv_weight = +0.1 [up_sect_fourtc_g36] cost = 4890 value = -0.4 inv_weight = -0.4 crosshair_inertion = -0.2 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.05 PDM_disp_accel_factor = -0.05 [up_sect_fourte_g36] cost = 5180 value = +20 condition_shot_dec = -0.00015 condition_queue_shot_dec = -0.00015 misfire_start_prob = -0.0013 misfire_end_prob = -0.013 inv_weight = +0.2 [up_sect_fourtf_g36] cost = 4980 value = +25 crosshair_inertion = -0.85 PDM_disp_base = -0.07 PDM_disp_vel_factor = -0.3 PDM_disp_accel_factor = -0.3 inv_weight = -0.06 [up_sect_fiftha_g36] cost = 1500 scope_zoom_factor = -45 [up_sect_fifthc_g36] cost = 7000 scope_dynamic_zoom = on [up_sect_fifthf_g36] ;Тепловизор ;------------------ cost = 10000 scope_alive_detector = scope_detector ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_g36] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_g36 section = up_sect_firsta_g36 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a2_name description = st_up_auto_a2_descr icon = ui_inGame2_upgrade_GP37_1 [up_firstc_g36] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_g36 section = up_sect_firstc_g36 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b4_name description = st_up_auto_b4_descr icon = ui_inGame2_upgrade_GP37_2 [up_firste_g36] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_g36 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c6_name description = st_up_auto_c6_descr icon = ui_inGame2_upgrade_GP37_3 [up_firstf_g36] scheme_index = 2, 1 known = 1 effects = section = up_sect_firstf_g36 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_GP37_4 [up_secona_g36] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_g36 section = up_sect_secona_g36 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_a1_name description = st_up_pri_a1_descr icon = ui_inGame2_upgrade_GP37_5 [up_seconc_g36] scheme_index = 1, 1 known = 1 effects = up_gr_seconef_g36 section = up_sect_seconc_g36 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_b2_name description = st_up_pri_b2_descr icon = ui_inGame2_upgrade_GP37_6 [up_second_g36] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_g36 section = up_sect_second_g36 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_b1_name description = st_up_pri_b1_descr icon = ui_inGame2_upgrade_GP37_7 [up_secone_g36] scheme_index = 2, 2 known = 1 effects = section = up_sect_secone_g36 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_pri_c2_name description = st_up_pri_c2_descr icon = ui_inGame2_upgrade_GP37_8 [up_thirda_g36] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_g36 section = up_sect_thirda_g36 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_a2_name description = st_up_bar_a2_descr icon = ui_inGame2_upgrade_GP37_9 [up_thirdc_g36] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_g36 section = up_sect_thirdc_g36 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_b1_name description = st_up_bar_b1_descr icon = ui_inGame2_upgrade_GP37_10 [up_thirde_g36] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_g36 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_c1_name description = st_up_bar_c1_descr icon = ui_inGame2_upgrade_GP37_11 [up_thirdf_g36] scheme_index = 2, 4 known = 1 effects = section = up_sect_thirdf_g36 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_c3_name description = st_up_bar_c3_descr icon = ui_inGame2_upgrade_GP37_12 [up_fourta_g36] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_g36 section = up_sect_fourta_g36 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a3_name description = st_up_zat_a3_descr icon = ui_inGame2_upgrade_SGI_5K_1 [up_fourtc_g36] scheme_index = 1, 4 known = 1 effects = up_gr_fourtef_g36 section = up_sect_fourtc_g36 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a1_name description = st_up_stk_a1_descr icon = ui_inGame2_upgrade_SGI_5K_13 [up_fourte_g36] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourte_g36 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c2_name description = st_up_zat_c2_descr icon = ui_inGame2_upgrade_TRs_301_4 [up_fourtf_g36] scheme_index = 2, 6 known = 1 effects = section = up_sect_fourtf_g36 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c3_name description = st_up_stk_c3_descr icon = ui_inGame2_upgrade_SGI_5K_15 [up_fiftha_g36] scheme_index = 0, 3 known = 1 effects = up_gr_fifthcd_g36 section = up_sect_fiftha_g36 property = prop_scope_8x precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = str_up_integrated_scope_8x description = str_up_integrated_scope_8x_descr icon = ui_inGame2_upgrade_g36_8x ;weapon specific [up_fifthc_g36] scheme_index = 1, 5 known = 1 effects = up_gr_fifthef_g36 section = up_sect_fifthc_g36 property = prop_scope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c3_name description = st_up_opt_c3_descr icon = ui_inGame2_upgrade_g36_variable_zoom ;weapon specific [up_fifthe_g36] scheme_index = 2, 6 known = 1 effects = section = up_sect_fifthf_g36 property = prop_autolockscope precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here ; ui prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_opt_c1_name description = st_up_opt_c1_descr icon = ui_inGame2_upgrade_g36_hax ;weapon specific ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_g36] elements = up_firsta_g36 [up_gr_firstcd_g36] elements = up_firstc_g36 [up_gr_firstef_g36] elements = up_firste_g36, up_firstf_g36 [up_gr_seconab_g36] elements = up_secona_g36 [up_gr_seconcd_g36] elements = up_seconc_g36, up_second_g36 [up_gr_seconef_g36] elements = up_secone_g36 [up_gr_thirdab_g36] elements = up_thirda_g36 [up_gr_thirdcd_g36] elements = up_thirdc_g36 [up_gr_thirdef_g36] elements = up_thirde_g36, up_thirdf_g36 [up_gr_fourtab_g36] elements = up_fourta_g36 [up_gr_fourtcd_g36] elements = up_fourtc_g36 [up_gr_fourtef_g36] elements = up_fourte_g36, up_fourtf_g36 [up_gr_fifthab_g36] elements = up_fiftha_g36 [up_gr_fifthcd_g36] elements = up_fifthc_g36 [up_gr_fifthef_g36] elements = up_fifthe_g36